'Empires: Dawn of the Modern World' (PC)
Review
written by Jonah Jackson on Friday, June 04,
2004
Platform: PC
Developer: Stainless Steel Studios
Publisher:
Activision
ESRB rating:
Teen
Rating: 4 out of 5 stars
Pros: Detailed and unique civilizations; multiple
styles of play; well-balanced
Cons: Limited value in
single-player
In the world of computer games, a few developers have
achieved the notoriety of rock stars. Rick Goodman, of Stainless Steel Studios,
is not one of them, though he's quite popular in real-time strategy circles
thanks to his hit "Age of Empires." Now he's back with a new RTS, "Empires: Dawn
of the Modern World." Join us on "X-Play" as we examine Goodman's affinity for
all things imperial.
Pax ImperiumUnlike "Empire Earth," which
covered a sprawling half-million years of human civilization, "Empires" focuses
on the period of history between the early middle ages and the culmination of
World War II. This narrowed focus creates a game world that's more realistic (no
more archers fending off tanks) and more manageable. To accomplish this realism,
the game's nine civilizations are separated into two distinct ages. In the first
age you have access to the English, Chinese, Korean, or Frank tribes. Once World
War I arrives, these civilizations are transitioned into one of five modern
superpowers (United States, United Kingdom, Germany, France, and Russia). You
advance through the ages solely by accumulating resources. Each civilization has
different economic and military strengths that govern these transitions.
That diseased cow sure looks impressiveThe environment in
DotMW is a fully realized, 3-D world. The camera rotation and zoom scales are
impressively wide, and the graphics withstand close-up inspection surprisingly
well. Although it's of little use during the heat of battle -- especially during
multiplayer games -- the close-ups reveal remarkable model detail, from
overlapping armor pieces on your knights to battleship rivets. The designers
have done an excellent job of creating distinct designs for each of the nine
playable civilizations. You'll notice some slowdown in large battle sequences,
but there are plenty of graphics options for tuning performance for your
machine. "Empires" presents its varied land, sea, and air action with
appropriate care and detail.
On to victory"Empires" offers
little in the way of a tutorial, but the first few single-player missions
introduce you to the game's mechanics. The game assumes you're familiar with the
basics of real-time strategy gameplay.
As in many recent RTS games, the
single-player campaigns include more scripted events and fewer raise-and-raze
scenarios. Scenarios within the campaigns have specific goals, such as building
a particular structure or defending a key location.
Unique to the
single-player campaigns are high-powered hero units led by historical figures
such as Gen. Patton and King Richard I. Although these units would wreak havoc
with game balance in skirmish mode, it's a shame Richard the Lionhearted can't
lead your armies against human opponents.
The heart of the
matterAlthough you get a good overview of several civilizations and
units, the single-player campaigns can't compare to the skirmish scenarios,
especially in multiplayer. According to Goodman, DotMW was conceived as a
multiplayer experience, and the depth of play shows that focus. Early
civilizations have very different military styles, and it's a pleasure to
explore the interplay of these styles. The Chinese, for example, encourage
aggressive play with their large, mobile armies (including mobile barracks)
while the Franks lean toward defensive and retributive powers.
DotMW was
designed with two types of gamers in mind: aggressive players who like to jump
right into combat, and more measured players who want to develop civilizations.
The two multiplayer modes, action and empire builder, do a great job of
embracing both types of gamers. Action skirmishes are short and to the point,
rarely lasting more than an hour. Empire-oriented games focus on advancing
through the ages and developing new technologies. You can adjust these modes to
suit your interests by making resources less ubiquitous, by limiting population,
and by restricting the skirmish to a particular age. There's also an online
ranking system to match people of similar interest and skill.
Earned
its place"Empires: Dawn of the Modern World" is certainly the most
mature and well-balanced of Goodman's titles, and it succeeds more often than
not. Yes, there's stiff competition in the RTS arena, and "Empires" does little
to distinguish itself from the pack at first glance. But if you take the time to
delve into the minutiae, you'll find a unique and rewarding experience.