| The Killing Factory By Jeff Tietz
Rolling Stone
April 20, 2006
To manufacture tens of thousands of battle-ready soldiers, Army
drill instructors have to short-circuit the most fundamental human
instinct: Thou shalt not kill. They use a system called Total
Control, a carefully crafted hell that hard-wires kids for combat.
“We must remember that one man is much the same as another, and that
he is best who is trained in the severest school.”
–Thucydides, History of the Peloponnesian War,
Cited in the U.S. Army’s Initial Entry Training
Soldier’s Handbook
Humans have always been averse to killing one another. The human
instinct against intraspecies killing is millions of years old. It
is nearly immutable. Our ancestors killed each other only in extreme
or ritualized circumstances; if they had murdered capriciously, we
would not have survived as a species. Of every hundred thousand
people threading their way through a year on Earth today, only ten
resort to murder.
The world’s least murderous country, Qatar, produces one murderer
for every million people. In the absence of psychosis or a severe
threat—personal, tangible and inescapable—humans renounce killing
almost entirely. Raising an army, therefore, has always been hard.
You can’t get people to slaughter each other for ideals or promised
gold or the value of territories they did not establish and cannot
visualize.
The Roman military tactician Vegetius attributed his army’s
conquest of the known world to the fact that its soldiers had been
meticulously conditioned to stab people. At the time, soldiers in
every other army—Gaul, Greek, Visigoth, Berber—delivered a lot of
slashing blows but shrank from stabbing, because stabbing killed.
Napoleon’s soldiers shot so reluctantly he refused to go to war
without a large artillery advantage—his men could fire cannons
without contemplating individual enemy soldiers. During the American
Civil War, attacking forces often advanced to within a hundred yards
of the enemy line and stayed there for hours or even days—both sides
were shooting to miss. The battles were bloody only because they
lasted so long.
During World War II, an Army historian named S.L.A. Marshall decided
to study combat behavior. He followed soldiers into battle and
interviewed them after engagements. In 1947, he published his
findings in a book called Men Against Fire.
Seventy-five percent of American soldiers, he claimed, had
failed to shoot back when fired upon. Marshall’s methodology remains
controversial, but his central claim doesn’t: If soldiers are not
specifically trained to kill other human beings, they usually won’t.
Before World War II, basic training sought to produce disciplined
men, not killers. The closest you got to battle was shooting at
bull’s-eye targets and bayoneting hay bales. Less than a year after
Men Against Fire appeared, the Army began distributing a “Revised
Program of Instruction” to its officers and drill sergeants.
Marshall considered it essential to “free the rifleman’s mind with
respect to the nature of targets”—to keep soldiers from thinking
human before shooting. On his recommendation, the Army began
trailing recruits in “massing fire”—shooting at the types of
inanimate cover they would see in combat: tree lines, embankments,
ridges. It also began downplaying its standard exhortation “Kill the
enemy!” and emphasized instead a rifleman’s responsibility to
deliver his comrades from danger. “Protect your buddy!” and “Protect
the integrity of your unit!” became common maxims.
The value of applied psychology soon became apparent: The firing
rate during the Korean War rose to nearly sixty percent. In Vietnam
it was ninety percent, and in the first Gulf War it reached
ninety-eight percent. In Iraq, the number of soldiers who fail to
fire is thought to be statistically insignificant. American forces
never lost a major engagement in Vietnam, and they have not lost one
since.
The Army now spends nearly $2 billion annually on basic training.
It employs thousands of people: to invent virtual-reality
environments, to calculate the maximum volume of information a
recruit can absorb in fourteen weeks, to determine the emotional
state in which recruits will most freely shoot at the human form, to
discover how much punishment their bodies can take, to build mock
urban battlefields that replicate mosque spires and the sound of a
muezzin’s call to prayer. The Army’s infantry schools graduate
nearly 20,000 soldiers a year. No institution in history has come
close to training so many people to kill so effectively in such a
short time. Almost every element of today’s basic training, from the
bewildering intake process to the witchy initiation ceremony,
contributes to lethality.
Most American infantry soldiers are trained at Fort Benning, near
Columbus, Georgia. When you arrive at the intake center, barbers
shear you bald. Your clothes are taken and you are dressed in gray.
If you wear eyeglasses, technicians remove and discard them and
re-grind the lenses to standard contours and hand you outsized,
crap-brown glasses—the only glasses worn by infantrymen in the U.S.
Army. Nameless doctors and nurses examine your teeth and feet and
draw your blood and administer a half-dozen immunization shots in a
clinic whose padded floor mats will keep you from injuring your head
should you pass out. You are assigned a company and platoon and
barracks room and bunk bed. The morning after you first lie down,
raw-scalped, in your new bed—your head producing on the pillow an
unfamiliar sensation, unconsciously perceived—an air horn wakes you
at 5 A.M., and you have five seconds to be on the floor doing
push-ups.
For 900 of the next 960 minutes, until lights out, at 2100 hours,
your actions will be involuntary. You will not be allowed to choose
your food. When you are in line in the base cafeteria and the server
asks you what you want, you will say, “Ma’am, I am not allowed to
say what I want, ma’am.” (During the meal, you will not be allowed
to speak.) Your sergeants will “mandate fluids.” They will tell you
when you can relieve yourself of those fluids and of the solids the
cafeteria workers tell you to eat.
This first phase of training is called Total Control. It lasts for
three weeks and is richly excruciating throughout. Each of those
controlled daily minutes constitutes a high-quality opportunity to
bring suffering upon yourself and your platoonmates. In the morning,
after push-ups and other calisthenics, you have various tasks to
execute before inspection. These are complicated by the fact that
you are not allowed to touch ninety percent of the platoon bay’s
floor, unless you are buffing it in your stocking feet. The
inviolate space is ‘the kill zone’ or “God’s alley.” You move along
a perimeter rectangle painted on the floor just beyond your bunk,
whose corners you must not cut; perimeter traffic is one-way.
The small items on your locker shelf have to be correctly ordered
and flush with the shelf’s front edge. An inch-deep setback is cause
for punishment. The clothes in your locker must hang as worn:
buttoned, zippered, creased. Your laundry bag must hang, centered,
from the bed frame, the drawstring tied in a half-hitch knot. The
angle prescribed for your hospital-bed corners, forty-five degrees,
will be checked. You must fold the tops of your sheet and blanket
together, to a width of six inches, the fold eighteen inches from
the headboard. Your pillowcase opening must form a smile, not a
frown.
Recruits struggle to remind themselves who they are. “You find
these little ways to cope,” a private named Matthew Stillwell tells
me recently when I visit Fort Benning. He is standing with two other
recruits, Brad Thompson and Leonard Dennis, at the edge of an
obstacle course. Stillwell spends a lot of time looking at
photographs of his friends and family. Thompson prays frequently and
goes to services every Sunday, and a lot of agnostic recruits, some
of whom have never been to church before, go, too. Dennis runs. “We
love to sprint, sir,” he says. “They tell you to sprint, and you can
just do it.” Sprinting is a tiny haven of autonomy: The way you move
your limbs at a full sprint is uncontrollably unique.
Your sergeants have learned, through experience and in
behavioral-psychology class at drill instructor school, that the
more they standardize your behavior, the more quickly your identity
will belong to the Army. “The minute you find a private doing his
own thing,” says a drill sergeant named Randy Shorter, “be it tying
a knot his own way, having his boots a certain way, shaving the way
he shaved back home—-it’s basically an indication that he’s an
individual.”
When you have barely begun to accustom yourself to surgical
orderliness, dangerous disorder is introduced. Dummy IEDs begin to
show up around the barracks. Fail to find an IED under your bed and
your sergeants will tell you exactly who you have just killed and
maimed, and how, and everyone in the platoon will suffer. Along
march routes, roadside objects—a propane tank, a trash can, a
storage shed—begin changing subtly. Failing to see the changes means
suffering. Situational awareness, your sergeants tell you, is the
best way to survive in combat. “Stay alert, stay alive!” you chant
as you march.
A week or two in, you may become irrationally skittish. Random
objects of unknown provenance may trouble you, first subconsciously
and then overtly. Walking to church or the PX, you may instinctually
shy away from spilled trash. “I would never just kick a soda can
now, sir,” Stillwell says. “I’m always looking everywhere. Like tree
lines and hills and valleys. Or ditches. Anywhere I could get into.
That’s just the way my brain is working, sir.”
By the end of Total Control, recruits will be chronic noticers.
They will be able to eyeball every measurement and angle involved in
barracks housekeeping. When recruits encounter combat scenarios,
they will find themselves especially receptive to parsing
battlefield situations and storing relevant details. Before they
ever aim their guns, they will already be biased against hesitation,
because they will have come to perceive their world as dangerous.
In basic training, thoughtless reactions are required many times
per hour. From the section of the Initial Entry Training Soldier’s
Handbook on forms of address: “Salute only on command when in
formation.” “If you are on detail, and an officer approaches, salute
if you are in charge of the detail. Otherwise, continue to work. If
you are spoken to, come to the position of attention.” “Never render
a salute with a noticeable object in your mouth or right hand.”
While you are in your barracks, your sergeants might step into and
out of their office thirty times in ten minutes, in different
combinations, to check your reactions.
You march everywhere you go, as many as twenty times a day, your
movements tightly guided by voice. You must stare straight ahead,
every finger curled firmly around your weapon, your arms swinging
nine inches to the front and six to the rear, your stride thirty
inches long.
Every night, before lights out, you may recite the Soldier’s
Creed (I will never accept defeat. I will never quit. I will never
leave a fallen comrade.... I stand ready to deploy, engage and
destroy the enemies of the United States of America in close
combat), the Soldier’s Code (I am a protector of the greatest nation
on Earth), the Code of Conduct (I am ... fighting in the forces
which guard my country and our way of life. I am prepared to give my
life in their defense), the company motto (Rock of Chicka-mauga!)
and the seven Army Values (loyalty, duty, respect, selfless service,
honor, integrity, personal courage). You may then sing the “Infantry
Song” (You can hear it across the sea/It calls to every
freedom-loving man/The cry of the U.S. Infantry/Follow me! Follow
me! Follow me!) and the “Army Song” (Men in rags/Men who froze/Still
that Army met its foes/And the Army went rolling along). By the end
of basic training, you may have pronounced each of these sayings and
songs more than 500 times.
Several weeks into basic, you begin to salute and recite and sing
and march with no friction of consciousness between command and
response—you unconsciously tighten a barely slack strap on your
rucksack, you recoil at the sight of a misplaced locker-shelf
deodorant stick. One recruit, Pvt. James Neikam, tells me that after
eight weeks, his every response to commands and duties—straightening
the barracks, marching information, saluting, handling his M-16—has
become automatic. He hadn’t noticed it happening, but he imagines it
will be with him for life. It is, he says, grinning, his “curse to
bear.”
The Army wants recruits to believe in their own reconstruction as
quickly as possible. Unconverted recruits are resistant recruits;
resistance is inefficiency. Drill sergeants immediately inflict a
lot of unrepentant pain on recruits, based on seemingly bizarre
contrivances and conditions. In the beginning it may seem absurd
that an entire fifty-person platoon should quiver through the pain
of a hundred squat thrusts because one recruit has forgotten to put
his shaving brush to the right of his razor on his locker shelf, or
missed an inch and a half of jawline stubble, and more absurd that
this kind of pain should be visited on a platoon ten or more times a
day for violations of similarly arbitrary, dwarfish infractions. But
drill sergeants make a point of informing privates that their
suffering is not gratuitous. On your very first day in the barracks,
your sergeants tell you that their role is to keep you from becoming
a casualty. Whatever you might think, nothing you will be forced to
do is without specific value.
Within three days of intake you are given much of the equipment you
will take to war: your helmet, your ceramic-plated Kevlar vest, your
M-16. Except during certain physical fitness exercises, you wear the
gear from then on. Your M-16 never leaves your side. You eat with
it, you sleep with it. You are assigned a clip of blanks, you
chamber them, and from that moment on your gun is officially
considered a fully loaded assault rifle. You clear the chamber every
time you enter a room and reload every time you leave; you check
your safety every time you sit down or stand up; you disassemble and
clean your gun every day.
Weapons infractions provoke a gravity of response you had not
imagined. Serious, repeated violations—discharging a blank in your
platoon bay, entering it with your safety off—will probably result
in criminal negligence charges under the Uniform Code of Military
Justice. Your gun will be taken from you; your platoon’s first
sergeant will read you your rights. The company commander will
convene a hearing, at which he will punish you or dismiss the
charges based on the testimony of your sergeants and any witnesses
among your platoonmates you choose to call.
In Neikam’s company, one recruit left a live-fire range with his
safety off. He already had a weapons infraction on his record. He
was ordered to go to a remote area in the pine woods nearby and dig
a grave for the buddy he was forced to imagine he had killed. It was
a typical grave—six feet long, three feet wide, six feet deep—and he
was told to leave it open. He was then marched back to the barracks
and ordered to write a letter to his buddy’s mother, in which he
explained the incident, emphasizing his own negligence. He put the
letter in an envelope, addressed it, stamped it, sealed it, handed
it to his drill sergeant and went back into the woods to fill in the
grave.
Love between recruits is one of the chief aims of basic training,
because the desire to protect family is among the most potent
counterforces to the human aversion to killing. Within hours after
walking into Fort Benning’s intake center, you are doing and saying
the same things as everybody else. By the end of Day One, everyone
looks the same; soon everyone smells the same. You get the same type
of razor burn because you all have to shave too quickly. Basic tries
to mimic combat by ceaselessly generating inordinate fear and pain
and exhaustion, and this environment homogenizes emotion. On your
first morning, you may look around and realize that your platoon,
collectively, mirrors you faithfully; by the third day, when your
dominant emotions are felt simultaneously by everyone else, the
likeness has come to include facial expressions and heart rate and
held-back tears.
While this wide empathy develops, you are forced into individual
intimacy. You are assigned a buddy—your bunkmate—and for the
remainder of basic you never go anywhere or do anything without him.
You eat together and march together; you may not approach an officer
without him. He is the only person authorized to take care of your
M-16 when you have to leave it. You are required to learn everything
you can about him: his hometown, the name of his dog, his mother’s
occupation. You will be asked basic biographical questions, if you
have failed to learn that your buddy played football in high school,
the platoon will suffer for it. You stand beside your buddy at the
beginning of every exercise. If he is singled out for punishment,
you take it with him. You never suffer except beside him: He will
soon know the subtleties of your pain, and he can often ease it.
During a fireman’s-carry exercise at the end of his first week,
Stillwell’s battle buddy lifted Stillwell onto his shoulder and
began to walk. He soon staggered to a near-standstill; Stillwell
outweighed him by a hundred pounds. If he had failed, he would have
had to start all over again. Startling himself, Stillwell yelled,
“Would you let me die here bleeding on the battlefield?! You
wouldn’t do this for me if I was dying?!” He felt his buddy
straighten, and kept yelling things like that until they crossed the
line.
The morning inspection requirements are, intentionally, so numerous
and exacting as to be impossible for individual soldiers to comply
with in the allotted time. As soldiers realize this, agonizingly,
their sergeants urge them to think collectively, to think about
efficiency by specialization. Platoons usually turn themselves into
small units of specialists: Two groups will specialize in bedmaking,
several in laundry-bag and rucksack orientation, several in knots
(shoelaces, drawstrings). Sergeants are always surprised by the
novelty of their platoon’s inventions: One platoon appointed someone
to watch the clock nonstop and regularly cry out the time.
The Army has spent a lot of time thinking about how to turn
individual recruits into irreducibly cohesive teams. The Army
Research Institute for the Behavioral and Social Sciences employs
117 psychologists—more than almost any other single institution in
the world. The institute has research facilities at Fort Benning and
seven other bases; it steadily issues papers with titles like
“Situational Awareness for the Individual Soldier” and “An Overview
of Automaticity and Implications for Training the Thinking Process.”
Its research is used to design exercises that generate stress and
precipitate common fears—of heights, water, enclosed spaces.
Recruits work in groups. When one recruit seizes up, his teammates
are forced to adapt their encouragement to his temperament, and they
turn to his battle buddy for advice. When groups are composed of
battle buddy couples, there are no loners, weaknesses and
idiosyncrasies can be dealt with openly, and the group tends toward
consensus.
By the end of basic, after scores of these kinds of exercises,
most of which are frightening and painful, your battle buddy will
feel like an actual brother—not chosen or adored or even necessarily
liked, but mingled with yourself somehow, owed some debt of
allegiance. Recruits self-consciously admit this. (“It honestly
actually does feel like that,” a private named Antonio Garcia tells
me, shifting his gaze for a second.) In that relationship you will
most meaningfully feel your relationship to your platoon and
company.
You belong, in the culture of the Army, to your company. Your
company identifies you: It has a motto, a creed, a seal, a history.
You enter and train and graduate with it. You recite its motto every
time you salute a superior; you run with its flag; your cadences
praise it to the violent disparagement of other companies. Your
sergeants teach you what your company did in prior wars, from the
Revolutionary War to Operation Desert Storm. You learn the names of
its heroes. Your sergeants let you know that your company has
claimed you, even if you have not yet claimed it. It is your new
ancestry.
Before you ever shoot at a target, your sergeants have made you
very familiar with the many ways you can die in combat. They have
conjured scenario after scenario: You and many of your fellow
recruits have already been hypothetically killed by IEDs or
accidental discharges or tripwires or mortar rounds. You have
crawled under live machine-gun fire at night. You have heard many
firsthand stories of human failures that caused deaths in battle.
You have learned that in war you will kill people by your action and
your inaction both—you choose who dies. When you become a soldier,
you do not acquire a moral license to kill; you accept a moral
obligation to kill.
You have also played hyper-realistic video games in which you have
solved dozens of combat-zone dilemmas: “Trouble by the Marketplace,”
“An Unusually Quiet Day,” “Terrorist Café,” “The Children Need to
Play,” “Infested Hiding Place.” If you happen to train at Fort Polk,
in Louisiana, you play these games in a large, dim room, at stations
built to resemble foxholes: several feet below floor level, draped
in camo netting, surrounded by sandbags. “The idea,” explains one
Army computer programmer, “is to get them in the mood.” Infantry
soldiers learn that the U.S. Army is not interested in
incapacitating shots. “Shoot! Shoot! Shoot to kill!” is one of your
road-march cadences.
By the time marksmanship training begins, your M-16 has become
another limb. You have taken it apart and cleaned it and reassembled
it and loaded it and cleared it hundreds of times. You have faith in
its life-preserving power. “I think that’s mostly why we sleep with
our rubber duckies, sleep right beside them,” Pvt. Adam Cave says.
“That’s your life right there. Like right now, when I don’t have it,
I feel naked.” Privates experience an acute discomfort during even
brief absences of their M-16s. Several sergeants tell me that on
overnight field exercises privates need to be touching their guns to
fall asleep. They often sleep on their backs or sides with their
rifles clasped to their chests.
Before you get to the range, you will also have spent a lot of
time studying the ninety-six-page weapons section of your Initial
Entry Training Soldier’s Handbook. Advances in weapons technology
always make killing easier on the psyche, and as an infantryman you
will have access to eleven different weapons systems. The weapons
are very clever and destructive almost beyond comprehension. The
warhead of the AT-4, a shoulder-fired anti-tank rocket, can pierce a
wall of steel more than a foot thick. The AT-4 can do this from a
mile away. With the lightweight grenade launcher you put on your
M-16, you can shoot seven grenades, each explosive enough to destroy
a car from two blocks away, in a single minute. The very portable
.50-caliber machine gun does not act like a machine gun at all. Its
maximum range is 22,220 feet—more than four miles. You can use it on
light-armored vehicles and airplanes. A single, inexperienced modern
infantry soldier, with full combat support, has as much death at his
fingertips as a 300-man company did in World War II.
The IET shares the true-magic abilities of these weapons while
halting your gaze at the end of their maximum range—they never seem
to be addressing themselves to human beings. The weapons chapter is
just like the user’s manual for a home entertainment system. There
are many more illustrations of disassembled weapons, their parts
numbered, than of whole weapons. Many are complex enough to merit
their own units of instruction. The Army Research Institute has
determined how much information recruits can absorb in a given
amount of time, so your mind will generally be filled to capacity
with technical information. Death will be the final, undistinguished
stage of a long operational sequence.
Every time I ask recruits if they have imagined how their weapons
might destroy people, they say no, flatly; then they look
uncomfortable for a moment. They all have the same reaction to the
question as a private named Seth DiGiacomo, who pauses blankly and
then says, “Yeah. Yeah, I guess not. Not really.” You do not read
IET Chapter 6 and imagine that a .50-caliber, systematically raking
a four-story cinder-block apartment building from across the
street—a building, say, believed to contain insurgents with
artillery but in fact containing a mix of civilians and insurgents
with light arms—will not only pulp every human body in the building,
from front to rear walls, but will also compromise the building’s
structural integrity. You do not imagine that a series of stray
.50-caliber bullets, hitting a boy and his mother, will cause them
to disappear.
The evening before you fire your weapon, you get your first
marksmanship briefing, and you move slightly beyond the sanitary
pages of the IET. You learn that the primary kill shot is a torso
shot. An M-16 round is extremely fast and accurate but also
relatively light. It is designed not to go through a person: It
reacts to soft tissue by churning in ricochets inside the body. An
accurate torso shot will destroy all the organs in the chest cavity.
An accurate head shot is also obviously a kill shot. Below the
torso, the only true kill shot is to the femoral artery.
This is an anatomy class: The organs under discussion are
platonic, belonging to no one, and the information comes
euphemistically. Once you learn about damaging the chest cavity, it
is thereafter referred to as “center of mass.” In basic training,
these kinds of linguistic distinctions are taken seriously. On the
shooting range, recruits never have to label their targets humans or
people or guys or soldiers, or even them. They shoot at positions or
marks or hostile fire or enemy combatants. They are not killing, not
necessarily even shooting: They are attriting, suppressing,
returning, engaging. “You’re not thinking about consequences,” one
recruit says. “If you perceive a threat, you have the right to
engage the target.” That was the verbatim phrase used by his
instructor.
You begin shooting in full battle gear—helmet, rucksack, body
armor—from entrenched positions at firing ranges in the woods. In
the prone position your gun rests on sandbags. Your sergeants say
things like, “Right now you’re in the middle of Baghdad, Private!
This is what you’re gonna encounter—insurgents engaging you! Put
yourself in that mind frame!” Most recruits are very nervous the
first time they shoot: They sweat, their hands tremble, they can’t
concentrate. “My first shooting exercise was very real,” Neikam
says. “Your adrenaline is running and you are imagining a real
person.” The first time Cave shot, he felt like he had to shoot to
kill, to protect himself, to protect his buddies.
Marksmanship training itself is a tight interweave of perceived
realness and comforting vagueness. Silhouette targets are stylized
and featureless—you don’t start out looking into anybody’s eyes. At
first the silhouettes are just sta tionary outlines on paper, but
soon they are popping up from the ground as metal cutouts, and then
moving laterally, and then forward and backward. Sometimes they stay
down when hit, as if you have killed your mark; sometimes they go
down and pop back up immediately, as if your enemy has dodged your
bullet; sometimes they go down for a while and come up again, as if
your enemy has paused to reload, or been killed and replaced.
Multiple targets will move toward you and away from you in tandem,
like squads advancing and retreating. Moving and stationary
silhouettes can pop up simultaneously: Your reflexes must know that
positioned enemies have a fix on you and running enemies do not. By
your tenth week of basic training, you will have shot at the human
form with lethal intent more than 2,000 times. Every real and
simulated bullet coming out of your gun is reflexive fire—the Army
will no longer allow conscious thought to interpose between stimulus
and response.
Every drill sergeant I talk to at Benning tells me that after the
recruits have shot a few times and gotten past their initial
nervousness, the exercises become like video games to them. They
remain focused—in the moment and take failure hard—they never stop
weighing the consequences of incompetence—but something changes as
they get more skilled and the scenarios begin to look more and more
like war. Thev have more fun. Their spacing on the range shrinks; by
the end of marksmanship training they are lying side by side, firing
live bullets at lifelike targets darting tactically in three
dimensions, ejected copper jackets hitting them in the face, cordite
smoke in their noses. “It starts to feel real realistic then,”
Garcia says. “I like it.” Garcia says this without any trace of
cruelty whatsoever. He looks a little abashed. He tells me he
doesn’t think he was really imagining shooting other human beings.
But of course he was.
Once the shooting begins, and for the remainder of basic,
recruits are conditioned simply, like Pavlov’s dogs. They act; they
succeed or fail; they get immediate, strong positive or negative
feedback. The Army produces superlative killers because it has
mastered the art of mimicking combat. The Center for Army Lessons
Learned, at Fort Leavenworth, Kansas, scrutinizes every infantry
engagement, down to three-second firefights, and continually asks
veterans which parts of their training worked under fire. If
infantrymen say their urban-ops scenarios had none of the complexity
they saw in the field, the center’s engineers will introduce
disguised enemy combatants into training exercises, set tripwires,
build four-story stairwells, put trapdoors in roofs.
The largest of Fort Benning’s mock cities, or MOUT (“military
operations in urban terrain”) sites, is called McKenna. It has four
streets, each several blocks long, fronted by a big spired church,
some modest peaked-roof residences and four-story apartment
buildings with businesses on the bottom floors. The stores have
convincing mom-and-pop signs - KEN’S HEATING AND COOLING ELECTRIC,
ATTORNEY AT LAW—and at the central intersection are a real
post-office box, a real stop sign, a real fire hydrant, a real phone
booth. McKenna is believably war-scarred, with small blast craters
and bullet-addled walls. Down the street, a real municipal bus lists
in a streetside drainage ditch: shot-up, inoperable. Office spaces
with shattered windows seem to have been hastily abandoned and
stormed—there are overturned filing cabinets, smashed Coke machines
and potless coffee makers. Pine woods surround McKenna, so when it
is idle it sits in forest silence, haunted by all the simulated
violent deaths that have occurred there.
In combat exercises you shoot blanks. Every time you shoot a
blank, small lasers attached to your muzzle shoot beams to the
effective range of your M-16. Laser sensors on your gear tell you
when you die. The explosive force of a blank round is the same as a
live round. The muzzle flash is the same; the cordite smoke is the
same. Debris is ejected a short distance beyond the barrel; in
combination with the barrel flame, it can hurt people seriously at
very close range. Firing blanks not only feels exactly like firing
live rounds, it is dangerous in itself.
At McKenna you inflict civilian casualties while storming
buildings to rescue POWs. Your fellow recruits play the injured and
the dead. The bodies leave brushlike streaks of blood as you drag
them to shelters, and you take more casualties doing this because
you are too panicked to remember to establish a screen of
suppressive fire before moving the wounded. You tend to rows of
casualties laid out in broken buildings, which means improvising
triage centers for comrades and civilians as the firefight evolves.
You tell a wounded buddy to hold on as you drag him out of the
street and administer mouth-to-mouth resuscitation.
Searching a house while on patrol, you discover an armed Arab man
in a bare cinder-block room and shoot him pointblank. While he falls
to his knees, bleeding in his white robe, crawling briefly before
toppling to the floor, you remove and secure his weapon. By the end
of the exercise, you have held dying people in your arms and cleared
rooms of threats while stepping around dead bodies.
One day during my visit to Benning, a battalion commander named
Lt. Col. Francis Burns drives me through a checkpoint at a mock
forward operating base. The combat-zone camp looks real—it has a
concertina-wire perimeter and signs in Arabic and a guard tower and
insubstantial barracks. Colonels are outranked only by generals, and
Burns, like all colonels, has a bone-deep, garrulous self-confidence
that seems to part the air in advance of his presence. At the gate,
frightened soldiers with M-16s check our IDs. This is the platoon’s
first checkpoint exercise, and the anxiety of the recruits
electrifies the exercise.
Inside the base, as we approach an inspection point surrounded by
blast walls of sandbags four rows deep, two more soldiers wave us
toward a traffic-divider maze, an arrangement the Army devised to
keep suicide bombers from accelerating. We stop behind a pickup that
has already entered the maze.
“Why did you put this vehicle here, Private?” a sergeant yells.
“He was waved forward, Drill Sergeant,” the private says.
“Are you trying to double the explosive power of these vehicles,
Private?” the sergeant asks. “No, Drill Sergeant.”
“Because that’s what you just did. You just killed everyone you
see around you, Private. Always, always, always segregate vehicles!”
At the inspection area we are asked to step out of the vehicle
and keep our hands in sight. Suddenly surrounded by armed soldiers,
we are quickly moved behind a segment of blast wall, so that if we
blow ourselves up the impact will not kill everyone. We empty our
pockets; we are spread-eagled and frisked, two soldiers for each of
us: one searching us, the other watching us. Sergeants yell the
whole time: The soldiers keep letting us get too close together, or
within arm’s reach of their weapons, or they take their eyes off us,
or they inadvertently nudge us past the blast wall’s edge during
their searches. Other soldiers are looking beneath the hood of our
pickup and scanning its underside and opening every one of its
compartments.
Pressing down hard on the whole exercise is the common
understanding that if someone is willing to destroy himself to blow
you up, he can always blow you up. You just want to keep the numbers
down. When the private frisking us fails to discover that Burns has
hidden the pickup’s remote-control door opener in the waistband of
his pants, the colonel grabs the remote and presses ALARM. The sound
bleats off the trees. The platoon’s first sergeant points at the
soldiers in the vicinity of the truck, one by one. “Dead!” he says.
“Dead! Dead! Dead! Dead! Dead! Dead!”
After blowing up the checkpoint, Burns takes me to see an
attack-counterattack exercise. In thin pine woods, the members of
two ten-man squads crouch together. They are discussing how to take
out an M-60 machine gun—the most powerful automatic weapon after the
.50-caliber—that is emplaced on a high mound just beyond the range
of their rifles. Everyone is in full battle gear. Their sergeants,
who have both served in Iraq, lead them forward.
As soon as they move, the M-60 opens up with marvelous volume and
a torchlike, nearly continuous muzzle flash. Soldiers drop,
laserstruck. The men sprint and dive and sprint and dive, firing
from on their stomachs—or forgetting to fire, or failing to fire
because they aren’t sure where the rest of the squad is. Sometimes
they dive heedlessly„ behind little bushes or leaf piles that offer
no security. A few die for it. There are only two rifles on the
mound, in addition to the machine gun, but the squads are having
trouble establishing fire superiority. One squad eventually manages
to lay down cover fire while the other kills the enemy gunners. In
the mound bunker, a soldier searches the dead bodies. Privates learn
how to play dead very well: These recruits have scattered their
belongings and gone fully limp, reproducing a corpse’s unnatural
splay of limbs. To search them, the soldier gets behind them, first
kicking them in the balls to make sure they are dead, then lying on
top of them to conduct the search: If the corpses are booby-trapped,
the soldier’s body will absorb some of the blast.
The squads leave the mound and keep advancing, and there occurs
one of those moments of unaccountable verisimilitude that basic
training now produces regularly in its final weeks. The squads have
not been told the exercise will include a counterattack. They are
supposed to perfunctorily secure the area around the mound. Suddenly
an M-60 opens up from the trees in front of them, killing several
soldiers. Nearly a platoon’s worth of men materialize out of the
trees, all firing and advancing steadily. In seconds gun smoke hangs
everywhere; it divides the sunlight into rotating beams.
The squads disintegrate in retreat. Two mortar rounds land behind
them, disorienting the soldiers with both sound and light. For a
good minute after the counterattack begins—a geological interval in
firefight time—the soldiers watch in confusion as their comrades
drop around them, forget to throw their smoke grenades, dive behind
transparent vegetation and accidentally shoot one another by
swinging their muzzles incoherently. Everyone is screaming. It is
hard to see how there is anything artificial, to those recruits, in
the felt menace of that moment.
After thirteen weeks of training, followed by seven days of field
exercises, the members of the 2nd Batallion, 58th Company, are
finally coming out of the woods. They march onto a base road,
dressed for battle, carrying sixty-pound rucksacks. They have been
hiking now for fifteen miles. They are not far from delirium. It is
dusk. Lining the road for a mile and a half on either side are a
thousand new recruits wearing flashlights around their necks,
clapping and yelling. As the soldiers of the 2/58 waver forward, the
blue chem lights on their helmets seem to move independently.
They now know where they are; they can feel the march ending;
they can let themselves think of their beds. But their sergeants,
leading them, veer up a steep path to a pine glade on the plateau of
Honor Hill. Two bonfires burn at the glade’s far end. The brigade
commander and battalion’s commanders stand along the edge of the
glade. Between them stand tall torches with crosspieces that bear
the names of major American battles. Behind the torches hangs a
large American flag. A wrought-iron arch reads WELCOME TO THE
BROTHERHOOD OF THE INFANTRY. On either side of the arch, white
pedestals support enormous silver bowls exhaling heavy white smoke.
From somewhere in the woods, speakers play Drowning Pool’s “Bodies”
at great volume: “Let the bodies hit the floor!/Skin against skin,
blood and bone!/You’re all by yourself but you're not alone!”
The sergeants bring the men into formation and lead them through
the arch in narrow columns, telling them to dip their mess cups in
the grog the silver bowls contain. They assemble in a half-circle,
facing the torches. The volume of the music is lowered. They pray,
thanking the Lord for having allowed them to make it to this point
in their lives. The music—Jimi Hendrix’s “Voodoo Child” resumes. The
members of the company, standing at attention, chant and sing every
song and creed and motto they have memorized, yelling “Hooah!” after
each one. The battle names on the pillars are read aloud; the
soldiers yell “Hooah!” after each one. The speakers blare
Metallica’s “Hero of the Day.”
“Two hundred and twenty-five years of history says you will fight
fiercely and bravely!” the company commander yells. “Hooah!” the men
yell back.
“We walk, we kill, we are the boots on the ground!” the first
sergeant yells. “Hooah!”
“People all over the world sleep peacefully tonight because rough
men like you stand here ready to fight!” the sergeant shouts. “Hooah!”
The company sergeants propose toasts; grog cups are raised: “To
our fallen comrades!” (Hooah!) “To our loved ones around the world!”
(Hooah!) “To the infantry!” (Hooah!) The company’s platoons cry out
their names: “Reapers!” “Wolverines!” “Death Row!”
As the score from Band of Brothers plays, the company rock is
brought out. A sergeant states that the rock represents the “Rock of
Chickamauga”—the name given to a Civil War commander who slowed a
counterattack by refusing to retreat, sacrificing himself and many
of his men to save thousands of retreating soldiers. That Civil War
captain commanded this company.
The themes of Rocky and Chariots of Fire play. The company
members have painted the rock with the company seal and platoon
names and other symbols of their own design. During training, they
carried it to every exercise. There is a moment of silence as a
private lays the company rock to rest in the ceremonial rock garden.
They are now soldiers: They will wear insignia on their shoulders
and blue infantry cords on their chests. The invisible speakers play
Blue Oyster Cult’s "(Don’t Fear) The Reaper.” The soldiers of the
2/58 reassemble and march back through the arch, down Honor Hill,
along the road leading to barracks that are no longer fit for them.
Jeff Tietz, a regular contributor, wrote “Corporate Raya’s Land
Stand” in RS 980. |